Quantcast
Channel: Articles About Binary Numbers As They Exist Outside of Computers - Exploring Binary
Viewing all articles
Browse latest Browse all 17

My Fretlight Guitar As a Binary Clock

$
0
0

With a little research and some USB tracing, I wrote a Windows program — and an Android app — that turns my Fretlight guitar into a BCD mode binary clock!

http://www.exploringbinary.com/wp-content/uploads/FretlightClock.gif

My Fretlight BCD Clock (click image for video)

What Is a Fretlight Guitar?

A Fretlight guitar is a teaching aid for guitarists. It has LEDs embedded in the fretboard. The LEDs are controlled by software on a computer, which is connected to the guitar through a USB cable. The software lights the LEDs to show scales, chords, and songs. Check out this demo if you want to learn more about it.

Why Did I Turn It Into a Binary Clock?

I wanted to know the guitar’s API because I thought it would be cool to control it (not that I knew what I wanted to do with it). When searching I found demos of unconventional uses of the Fretlight: the LED Fretboard Light Show and Conway’s Game of Life on FretLight Guitar. I immediately thought of a binary clock, realizing the six columns of LEDs were a perfect match.

http://www.exploringbinary.com/wp-content/uploads/BCDClock.png

My Real BCD Clock

Researching The Fretlight Interface

Optek Music Systems has a Fretlight SDK that’s available by application, but I found open source software that implemented interfaces: Fretlight Animator (the code behind “Conway’s Game of Life”) and TuxGuitar Light Plugin. Fretlight Animator is written in C#, but I wanted something in C++. Nonetheless, the code was well documented, so I had all that I needed to write my own implementation. TuxGuitar Light Plugin, written in Java, was also a good reference, confirming what I learned from Fretlight Animator.

To verify everything, I decided to “sniff” the USB traffic to my guitar. I wrote a “song” in Guitar Pro 6 to play all 132 notes on the guitar in sequence; here is a screenshot of the first few lines:

http://www.exploringbinary.com/wp-content/uploads/Fretlight-USB-trace.png

First Page of My Guitar Pro “Song” I Wrote to Map the LEDs

(If you are not familiar with guitar tablature, the lines correspond to the six guitar strings, with the thick string at the bottom and thin string at the top. The numbers are the frets, with fret 0 meaning the open string.)

The USB traffic confirmed what was encoded in Fretlight Animator and TuxGuitar.

The Fretlight Interface

The Fretlight is a simple USB HID. The host controls the status of the LEDs by sending reports to the guitar’s interrupt OUT endpoint. Each report is 8 bytes, with a one-byte report ID (0) and a 7-byte packet. Each packet contains a one-byte packet ID and 6 bytes of LED data. Each LED is specified by one bit: a 1 turns the LED on, and a 0 turns the LED off. With 48 bits per packet, you need three packets to specify the status of all 132 LEDs.

Packet ID 1 controls the LEDs in frets 0 through 7, packet ID 2 controls the LEDs in frets 8 through 15, and packet ID 3 controls the LEDs in frets 16 through 21. Each bit in each packet corresponds to a unique combination of fret and string. Fret numbers range from 0-21, and string numbers range from 1-6, with 1 being the high E (thinnest string). Here is the layout of the LEDs, with ‘f’ standing for fret, and ‘s’ standing for string:

          bit 7  bit 6  bit 5  bit 4  bit 3  bit 2  bit 1  bit 0
Packet ID 1
  Byte 0: f6s5   f6s6   f7s1   f7s2   f7s3   f7s4   f7s5   f7s6
  Byte 1: f5s3   f5s4   f5s5   f5s6   f6s1   f6s2   f6s3   f6s4
  Byte 2: f4s1   f4s2   f4s3   f4s4   f4s5   f4s6   f5s1   f5s2
  Byte 3: f2s5   f2s6   f3s1   f3s2   f3s3   f3s4   f3s5   f3s6
  Byte 4: f1s3   f1s4   f1s5   f1s6   f2s1   f2s2   f2s3   f2s4
  Byte 5: f0s1   f0s2   f0s3   f0s4   f0s5   f0s6   f1s1   f1s2
  Byte 6: (0x01)

Packet ID 2
  Byte 0: f14s5  f14s6  f15s1  f15s2  f15s3  f15s4  f15s5  f15s6
  Byte 1: f13s3  f13s4  f13s5  f13s6  f14s1  f14s2  f14s3  f14s4
  Byte 2: f12s1  f12s2  f12s3  f12s4  f12s5  f12s6  f13s1  f13s2
  Byte 3: f10s5  f10s6  f11s1  f11s2  f11s3  f11s4  f11s5  f11s6
  Byte 4: f9s3   f9s4   f9s5   f9s6   f10s1  f10s2  f10s3  f10s4
  Byte 5: f8s1   f8s2   f8s3   f8s4   f8s5   f8s6   f9s1   f9s2
  Byte 6: (0x02)

Packet ID 3
  Byte 0: xxxxx  xxxxx  xxxxx  xxxxx  xxxxx  xxxxx  xxxxx  xxxxx
  Byte 1: f21s3  f21s4  f21s5  f21s6  xxxxx  xxxxx  xxxxx  xxxxx
  Byte 2: f20s1  f20s2  f20s3  f20s4  f20s5  f20s6  f21s1  f21s2
  Byte 3: f18s5  f18s6  f19s1  f19s2  f19s3  f19s4  f19s5  f19s6
  Byte 4: f17s3  f17s4  f17s5  f17s6  f18s1  f18s2  f18s3  f18s4
  Byte 5: f16s1  f16s2  f16s3  f16s4  f16s5  f16s6  f17s1  f17s2
  Byte 6: (0x03)

(The unused bits in packet ID 3 are marked with ‘x’s.)

Overview of My Windows Code

I wrote my program in Visual C++ (Visual Studio 2013). I used hidapi as my USB API because it was extremely simple (I turned to it after trying to wade through Microsoft’s HID examples.) I created a project, included files hidapi.h and hid.c, and changed a few compile and link options.

I used calls hid_init(), hid_open(), hid_write(), hid_close(), and hid_exit(). I used hid_open() to open the Fretlight HID, using its vendor ID (0x0925) and product ID (0x2000). (I don’t know why the vendor ID is 0x0925 — that is assigned to Lakeview Research!). I used hid_write() to send packets to the guitar (hid_write() automatically knew to send to the guitar’s interrupt OUT endpoint).

I initialized local variables to represent the current time on my computer, and then set a one second timer. Each time the timer popped I incremented the time, created the packet (packet ID 3), and sent it to the guitar. I used 19 LEDs: f21s6, f18s5, f19s5, f20s5, f21s5, f19s4, f20s4, f21s4, f18s3, f19s3, f20s3, f21s3, f19s2, f20s2, f21s2, f18s1, f19s1, f20s1, and f21s1.

I picked those frets for several reasons:

  • The LEDs are spaced about as closely as on my real binary clock.
  • The clock is easier to read being up against the last fret (there can’t be any hidden “off” LEDs below it).
  • The LEDs are all in the same packet.

I only implemented BCD mode, and only for 12-hour time.

Overview of My Android Code

After writing and debugging my Windows program I wrote an equivalent Android app to run the Fretlight as a binary clock. I wrote it in Java, using Android Studio. I used the Android USB Host API, classes UsbManager, UsbDevice, UsbInterface, UsbEndpoint, and UsbDeviceConnection. I used the bulkTransfer() method of the UsbDeviceConnection class to send HID packets to the guitar. (I modeled my USB code on the USB HID Terminal app.)

To use an Android device as a USB host, it must support USB OTG; this support is in Android 3.1 and higher. You also need a female USB to male micro USB adapter to connect the Fretlight cable to the device. When writing the app, I enabled wireless debugging, since the device’s USB slot was connected to the guitar.

USB to Micro USB Adapter Connected to the Fretlight Cable

On Reflective Fret Markers

The Fretlight has reflective, circular, LED-sized fret markers, which is a poor design; sometimes they look like a lit LED! See how that plays out in my binary clock by watching the last few seconds of my video (watch when the time turns 10:30:00).

By Rick Regan (Copyright © 2014 Exploring Binary)

My Fretlight Guitar As a Binary Clock


Viewing all articles
Browse latest Browse all 17

Trending Articles